Fighting Rules.
WWE Forum :: Salutations! :: Rules
Page 1 of 1 • Share •
Fighting Rules.
Type 1:
The Forum Matches are used with the Dice system. Since in reality WWE Has someone running the match half the time heres the rules.
Dice:Odds:Defense
1:Took Full Damage
3:Took minimum Damage
5:Countered Move [Any] and now is your turn for offense.
Evens:Offense
2:Minimum Damage
4: Medium Level Damage
6:Max Damage/Finisher
Remember you all have to Pick how much the Superstar has been damaged.
The Forum Matches are used with the Dice system. Since in reality WWE Has someone running the match half the time heres the rules.
Dice:Odds:Defense
1:Took Full Damage
3:Took minimum Damage
5:Countered Move [Any] and now is your turn for offense.
Evens:Offense
2:Minimum Damage
4: Medium Level Damage
6:Max Damage/Finisher
Remember you all have to Pick how much the Superstar has been damaged.
Last edited by Jazzy on Thu Aug 13, 2009 8:27 pm; edited 3 times in total
Jazzy- Admin
- Posts: 20
Join date: 2009-08-13
Age: 17

Re: Fighting Rules.
Rp Sample of a Match:
Rey Mysterio Vs Randy Orton
[Randy Rolled a 6 To Attack Rey with a RKO]
[Rey Rolled a 5 to Dodge the finisher.]
Rey Mysterio was about to Be hit by the Rko, but instantly he Ducked over it.Rey Mysterio was now woozy and was determined to do some damage. Running back at his Full speed he Attempted to Do a Drop Kick Square on Randy Ortons chest.[Since he Dodged he has one free hit on orton in this momentum Switch] Randy Orton Fell onto his Back squarely onto the Ground. Rey Mysterio saw How he had Fell onto the second rope of the Ring and as Rey taunted he ran Back. Running towards Randy Orton he attempted a 619.
[Rey Rolled a 4 so he hit it but not enough for a win but whatever randy rolls will attempt to block the attack]
[Randy Rolled a 5 so he Can RP How he dodged it. If he had a 3 he would have had to RP How it did not do much Damage to him.]
Rey Mysterio Vs Randy Orton
[Randy Rolled a 6 To Attack Rey with a RKO]
[Rey Rolled a 5 to Dodge the finisher.]
Rey Mysterio was about to Be hit by the Rko, but instantly he Ducked over it.Rey Mysterio was now woozy and was determined to do some damage. Running back at his Full speed he Attempted to Do a Drop Kick Square on Randy Ortons chest.[Since he Dodged he has one free hit on orton in this momentum Switch] Randy Orton Fell onto his Back squarely onto the Ground. Rey Mysterio saw How he had Fell onto the second rope of the Ring and as Rey taunted he ran Back. Running towards Randy Orton he attempted a 619.
[Rey Rolled a 4 so he hit it but not enough for a win but whatever randy rolls will attempt to block the attack]
[Randy Rolled a 5 so he Can RP How he dodged it. If he had a 3 he would have had to RP How it did not do much Damage to him.]
Jazzy- Admin
- Posts: 20
Join date: 2009-08-13
Age: 17

Re: Fighting Rules.
Pinning System:
The Attacker who has completed a sequence of attacks may choose to pin the Defender.
The Defender must roll 3 dices. If either of them are 1,2, or 3 they kick out. but if hit by a finisher then they must roll two 1's to kick out.
The Attacker who has completed a sequence of attacks may choose to pin the Defender.
The Defender must roll 3 dices. If either of them are 1,2, or 3 they kick out. but if hit by a finisher then they must roll two 1's to kick out.
Jazzy- Admin
- Posts: 20
Join date: 2009-08-13
Age: 17

Re: Fighting Rules.
Secondary Fighting System.
Heres how it will go. During every Sequence the user Will hit 3 of his moves in a RP. The one defending must roll a Die to dodge the last move of the sequence.
Ex: Say Randy orton his a CLothsline then Kicked Rey mysterio everywhere as his signature. He Can then Taunt for the RKO and get ready for it.
At this point the Attack Must Roll a 6 to hit the finishing move and too end the match, But finishers can only be used at the 2nd page of the fight if it goes on too long. If the Attacker does not get a 6 the attack will fail.
Defenders can only defend against the last move of the 3 attack sequence. To Block a Move and reverse they must roll a 1 or a 3. If they do not then the momentum does not switch at all.
Heres how it will go. During every Sequence the user Will hit 3 of his moves in a RP. The one defending must roll a Die to dodge the last move of the sequence.
Ex: Say Randy orton his a CLothsline then Kicked Rey mysterio everywhere as his signature. He Can then Taunt for the RKO and get ready for it.
At this point the Attack Must Roll a 6 to hit the finishing move and too end the match, But finishers can only be used at the 2nd page of the fight if it goes on too long. If the Attacker does not get a 6 the attack will fail.
Defenders can only defend against the last move of the 3 attack sequence. To Block a Move and reverse they must roll a 1 or a 3. If they do not then the momentum does not switch at all.
Jazzy- Admin
- Posts: 20
Join date: 2009-08-13
Age: 17

Permissions of this forum:
You cannot reply to topics in this forum




